Rawad Akar, the developer behind Self-Balancing Active Ragdoll, has launched Flesh Dynamics, which adds procedural soft-body motion and collision response to animated characters in Unity. With this ...
今回は、ノンフィールドRPGのバトルシーン構築に向けて、 敵キャラクターのデータ管理と戦闘背景の作成を行いました。 と、やや工程が多め。 その分、「理解が追いつかない」「説明が ...
在开发GalGame这类以叙事为核心的游戏时,传统文本管理方式往往成为团队协作的瓶颈。我曾参与过三个视觉小说项目的技术攻坚,亲眼目睹过文本设计师和程序员因为对话脚本版本冲突而加班到 ...
Animation has long been a staple of Hollywood’s output, and it’s easy to see why. Though sometimes very expensive, it’s also a form of filmmaking that can often appeal to many ages. Some of the most ...
From left, the Animated Shorts Oscar nominees are, Forevergreen, Butterfly, The Girl Who Cried Pearls, The Three Sisters and Retirement Plan. This year’s visual effects Oscar nominees are, from top ...
Once a game engine, Unity has now become a driving force behind a new wave of filmmaking. From indie creators to big studios, Unity is changing the way movies are made. Let’s take a closer look at how ...
Turbo Animator reportedly runs humanoid animations up to 40 times faster than the built-in animator. Turbo Animator, developed by Ugur Yucel, is a custom animation system for Unity that reportedly ...
I’d said before that I’m going to use Spine for the 2D projects in my latest book, and this month I’ve been making tons of progress on that. I’ve pretty much finished all the chapters about 3D ...
The animation industry has always been labor-intensive, blending artistry, innovation, and technology to bring stories to life. Now, a new technological shift, generative AI (genAI), is sparking ...
ScriptableObjects を “データコンテナ“ に例えることがありますが、その例えではその本質を十分に表現しているとは言えません。正しく利用すれば、ScriptableObject は Unity のワークフローを ...
Stop motion animation (also called stop frame animation) is a cinematic and creative technique that breathes life into physical objects through sequential photography. Objects are manipulated in tiny ...